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Game Development How to Make a Video Game Player Input and Cameras Create a Target Rotation

Blaike Bradford
Blaike Bradford
330 Points

This is my script.. The frog won't hop off the screen.

using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
// creates smooth animations for objects that rely on physics! like Frog
// f means FLOAT instead of Integer
void FixedUpdate () {
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat ("Speed", 3f);
    } else {
        playerAnimator.SetFloat ("Speed", 0f);
    }

}

}

It looks correct, something may be wrong on the editor side. Do you have apply root motion checked on the animator component?