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iOS Build a Game with Sprite Kit Intro to Sprite Kit Project Setup

This looks different and I'm confused. I always download their file and then go form that point

This looks different and I'm confused. I always download their file and then go form that point how they set it up and learn from it.

But i have this http://scr.hu/2icp/q3zoc and i don't want to get treehosue file always to make my own project in cople of months or even now . I would be like to know how to make the same workspace as its shown on the video.

Anyone know how to do it?

2 Answers

Patrick Gerrits
Patrick Gerrits
14,614 Points

What looks different? you mean the letter A and M next to the file names? Those are just github things (Added Modified)

maybe , i don't know. Look at the screenshot and look at files .

You have opened the header file (ends with .h). You should open the implementation file (ends with .m).

yes, i know , it doesn't work anyways .

https://teamtreehouse.com/forum/how-to-make-a-file-so-this-code-works-sknode

I know it should be in m file , it just doesn't work , never when i make my own project. When I'm learning , i always need to pick up a treehosue project and start from there e.g. if I'm making a functionality when you drag your finger the circle appear and when its of it desapear and it track your finger with particles . I made that but i had to use the treehosue file . otherwise , even if i know how to do it , i couldn't do it by when i make my own project . I did try object , classes and that cocacola class ? nothing works . its just , it doesn't recognise it . On h and on m file