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George Clement2,816 Points
this works for me in the IDE but the challenge keeps telling me it can't get length
from dice import Hand obj_hand = Hand() obj_hand.roll(4) obj_hand [17, 11, 3, 4] obj_hand.total() 35 obj_hand.len <method-wrapper '__len__' of Hand object at 0x0000023BC88BB8B8> obj_hand.len() 4 len(obj_hand) 4
not sure what I am missing to trigger the issue
import random class Die: def __init__(self, sides=2): if sides < 2: raise ValueError("Can't have fewer than two sides") self.sides = sides self.value = random.randint(1, sides) def __int__(self): return self.value def __add__(self, other): return int(self) + other def __radd__(self, other): return self + other class D20(Die): def __init__(self): super().__init__(sides=20)
class Hand(list): def clear_hand(self): del self[:] def total(self): return sum(self) def roll(self, amt_dice): x = 1 while x <= amt_dice: foo = D20() self.append(int(foo)) x = x + 1
rollshould be a
rollshould not modify an instance, instead it should create and instance with the random
D20s and return it
- The new hand should contain
ints (it seems that you are converting the