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Python Object-Oriented Python Dice Roller RPG Roller

tried all aproaches but all dont pass,dont know whats wrong

from dice import D20

class Hand(list): @property def total(self): return sum(self)

@classmethod
def roll(cls, size):
    rolled = cls() 
    for _ in range(size):
        rolled.append(D20())
    return rolled
dice.py
import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

class D20(Die):
    def __init__(self):
        super().__init__(sides=20)

        from dice import D20

class Hand(list):
    @property
    def total(self):
        return sum(self)

    @classmethod
    def roll(cls, size):
        rolled = cls() 
        for _ in range(size):
            rolled.append(D20())
        return rolled
hands.py
class Hand(list):
    @property
    def total(self):
        return sum(self)

1 Answer

Jennifer Nordell
seal-mask
STAFF
.a{fill-rule:evenodd;}techdegree
Jennifer Nordell
Treehouse Teacher

Hi there, Linos Mtembu! It looks like you have written your Hand class in the incorrect file. According to the code posted above, the Hand class was defined two separate places and that won't work. All your code should be written in hands.py.

Hope this helps! :sparkles: