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Start your free trialJoseph Wasden
20,406 PointsTroubleshooting my JS Fiddle - Failed to execute 'drawImage' when last canvas is enclosed (Not a Lesson question)
As part of learning more about JavaScript, I've begun searching for JSfiddles to read/improve on. I've recently forked a fiddle that converted a single <img> html element into a hex-shaped image, and decided to try and convert it into a 'hexify' plugin, where someone could just add the class 'hex' to any <img> tag and it would apply the styling.
I've run into a bit of a snag, however. The fiddle seems to work fine, however, if I enclose the last <img> tag in any kind of parent elements, it throws an error, saying that it can't draw the canvas element because it isn't a canvas element. I've debugged as best I can, and the type seems to be fine.
If you're up for a challenge, could you take a look at it and tell me what you think? I've included my work, and the link to the original jsfiddle.
original -- https://jsfiddle.net/josephwasden/whu4sed4/
current version -- https://jsfiddle.net/josephwasden/whu4sed4/17/#username
(Note: it doesn't seem to render in IE, and I haven't worked out a graceful degradation yet, but I intend too. Thanks for taking a look!)
Joseph Wasden
20,406 PointsThanks for the answer Molly! You're right, it was indeed the selector issue.
I agree with you the pure CSS solution is more elegant. I'll be sure to use that in the future. I went this route as a learning exercise in JS, so I figured I'd try and make it work using as much JS as possible. :)
Molly Brown
2,371 PointsMolly Brown
2,371 PointsHi Joseph!
If you open up Google Chrome's inspector, you'll see the issue is with this line:
ctx.drawImage(hexagon, 0, 0, canvas.width, canvas.height);
Specifically, that in at least one instance, hexagon is not a valid type. My guess is the adjacent sibling selector you use here:
var hexagon = document.querySelector('img[class=hex]+img[class=hex-template]');
Returns something you're not expecting after you add your div to the DOM.
See: https://developer.mozilla.org/en-US/docs/Web/CSS/Adjacent_sibling_selectors
I can probably get a working version up for you; but I believe there are better alternatives to replacing all of your images with canvas elements. I believe they're not as accessible/user-friendly, are a little harder to work with, and likely require a little more work from your browser to render than a traditional image element.
See this CSS3 version: http://jsfiddle.net/kizu/bhGn4/