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JavaScript

Leo Effert
Leo Effert
3,704 Points

Trying to compare to variables in javascript

I'm building a game with a canvas and four buttons. I have a enemy bouncing of the walls. Now I'm trying to make it so that the game ends if he catches me. But in the function gameOver() the (xe === x) never becomes true.

var canvas = document.querySelector('canvas'); var c = canvas.getContext('2d');

var x = 100; var y = 75;

c.fillStyle = "green"; c.fillRect(x, y, 10, 10);

c.fillStyle = "red"; c.fillRect(50, 20, 200, 10);

c.fillStyle = "red"; c.fillRect(50, 120, 200, 10);

c.fillStyle = "red"; c.fillRect(50, 20, 10, 100);

c.fillStyle = "red"; c.fillRect(240, 20, 10, 100);

$("img").hide();

var xe = 150; var xeplus = 10;

function gameOver() {

if (y < 30 || y > 110 || x < 60 || x > 230 || xe === x) { $("#field").hide(); $("button").hide(); $("#title").text("HAHAHAHAHAHAHAHA!"); $("img").show(); }}

$("button").click(function() { c.fillStyle = "white"; c.fillRect(xe, 75, 10, 10); xe = xe + xeplus; c.fillStyle = "red"; c.fillRect(xe, 75, 10, 10);

if (xe > 220 || xe < 70) { xeplus = -xeplus; } });

$("#moveUp").click(function() { c.fillStyle = "white"; c.fillRect(x, y, 10, 10); y = y - 5; c.fillStyle = "green"; c.fillRect(x, y, 10, 10); gameOver(); });

$("#moveLeft").click(function() { c.fillStyle = "white"; c.fillRect(x, y, 10, 10); x = x - 5; c.fillStyle = "green"; c.fillRect(x, y, 10, 10); gameOver(); });

$("#moveDown").click(function() { c.fillStyle = "white"; c.fillRect(x, y, 10, 10); y = y + 5; c.fillStyle = "green"; c.fillRect(x, y, 10, 10); gameOver(); });

$("#moveRight").click(function() { c.fillStyle = "white"; c.fillRect(x, y, 10, 10); x = x + 5; c.fillStyle = "green"; c.fillRect(x, y, 10, 10); gameOver(); });

Steven Parker
Steven Parker
231,269 Points

Use the instructions for code formatting in the Markdown Cheatsheet pop-up below the "Add an Answer" area. :arrow_heading_down:   Or watch this video on code formatting.

1 Answer

Steven Parker
Steven Parker
231,269 Points

This code doesn't seem to be complete, but I notice that all of the click handlers call "gameOver" except the one for "button".

But if you match the coordinates using one of the other handlers, it does become true.