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jon brookes3,341 Points
Ubuntu 14.04.1 LTS (Trusty Tahr) Android Development
A few people have asked about a 'treehouse linux bundle' for the above, which is not apparently available
I thought I'd share how I got mine working as it took a few hours to figure out, having reverted to eclipse from android-studio and then going back to android studio to finally get it working.
The main issue for me was getting the emulator to work. Setup of this was not obvious to me at all.
Ubuntu does not come with any of the pre-requisites to run any of the above so first thing was to download a JDK from Oracle. You can use the openjdk one but I opted for the Oracle SDK as the IDE warned about not using the Oracle version of Java. I may have to revert but so far, so good.
All there is to installing Java from Oracle is to download it from the Oracle Java JDK download site, uncompress the tar.gz file to your home directory and then to include it in your 'PATH' and in 'JAVA_HOME' variables so I have the following in .bashrc to achieve this:
export PATH=~/jdk1.8.0_20/bin:$PATH export JAVA_HOME=~/jdk1.8.0_20
Having also downloaded android studio to your home directory, the following is also needed in .bashrc to locate the 'lib' path of the android studio modules :
to apply these changes, either log out and in again or run :
There were further operating system packages that needed to be installed :
sudo apt-get install libgles1-mesa-dev libgles2-mesa-dev libgles1-mesa libgles2-mesa libqt4-opengl glmark2 glmark2-es2 libgles1-mesa-dbg libgles2-mesa-dbg freeglut3 libhugs-opengl-bundled
the following I added also but am not entirely certain if this is necessary but include it anyway :
into a new file called :
text for a repo is added :
deb http://old-releases.ubuntu.com/ubuntu/ raring main restricted universe multiverse
run apt-get update
apt-get install ia32-libs
( this was because I read that the emulator relies on 32bit binaries and my system is 64bit )
I followed the instructions in the latest teamtreehouse course material to set up a hello world project and to create an emulator but this did not at all fire up in my Linux environment, even with the above configuration
Finally the emulator started to work when clicking the 'download' link for the 'SDK manager' and downloading some 'system images' :
Under 'Android 4.4.2 (API 19 ) :
'system images' for:
- ARM EABI
- SDK Platform & x86
I also configured the AVD under tools / android / AVD manager to :
- Use Host GPU
I hope this is of use / interest to someone trying to set up Android development under ( 64 Bit ) Linux
Ben JakubenTreehouse Teacher
Thanks so much for posting. I am going to add a video showing the installation on Ubuntu within a week or two. In the mean time I have added some notes in the Teacher's Notes below each installation video that should help. I found a convenient way to install Java that makes this significantly easier: http://teamtreehouse.com/library/build-an-android-app/getting-started-with-android/setting-up-an-android-development-environment-for-mac
jon brookes3,341 Points
Ben, thanks for that. I am following along on the course quite easily now being over the first hurdle.
Setting up the emulator was the challenge for me here, Ubuntu just isn't ready out of the box and requires extra libraries to be added.
I look forward to the video for Linux installation - top stuff !