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JavaScript Object-Oriented JavaScript Getters and Setters Creating Setter Methods

Unanswered question

I watched the setter video before this and i was lost.

set owner(owner) { this._owner = owner; console.log(setter called: ${owner}); }

If you look at this code i see four different places where "owner" was used before it was logged in the console, why were they used in each instance?. I also don't understand why the "_" was necessary. Also, in this challenge i'm confused as well, all i got out of it was an if statement i don't know what to do further. Also, if this can be explained simply that would help me better instead of using complex words and code

creating_setters.js
class Student {
    constructor(gpa, credits){
        this.gpa = gpa;
        this.credits = credits;
    }

    stringGPA() {
        return this.gpa.toString();
    }

    get level() {
        if (this.credits > 90 ) {
            return 'Senior';
        } else if (this.credits > 60) {
            return 'Junior';
        } else if (this.credits > 30) {
            return 'Sophomore';
        } else {
            return 'Freshman';
        }
    }
}

var student = new Student(3.9, 60);

1 Answer

Steven Parker
Steven Parker
229,670 Points

In your example, the setter method name is "owner", but the parameter passed to it is also named "owner". There is also a variable named "_owner" (the underscore is just part of the name). This is a common way to name variables that are used to hold the value passed in. A variable used and named this way is often called a "backing property".

It doesn't look like you've started any code yet, and none of these things apply to the first task of this challenge. But you will create a backing property when you get to task 2, along with some conditional code to implement the instructions.

Hello thank you for the help