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JavaScript

Uncaught TypeError: Cannot read property 'style' of undefined

I am getting an error in the Token.js file for:

this.htmlToken.style.left = this.offsetLeft + 76;

Any idea why? Thanks

5 Answers

Just a guess but is this.htmlToken.style.left meant to be all one word?

Hi Podrig,

Yes, it's exactly as in the files, and the video answer...

moveRight(columns){
    if (this.columnLocation < columns -1){                          
        this.htmlToken.style.left = this.offsetLeft + 76;
        this.columnLocation += 1;
    }
}

Could you paste the error message here please?

Yes, it says:

Token.js:45 Uncaught TypeError: Cannot read property 'style' of undefined at Token.moveRight (Token.js:45) at Game.handleKeydown (Game.js:39) at HTMLDocument.<anonymous> (app.js:16)

Could you post all the code? The error message indicates a problem occuring due to something on line 39 too.

class Token { constructor(index, owner){ this.owner = owner; this.id = token-${index}-${owner.id}; this.dropped = false; this.columnLocation = 0; }

drawHTMLToken(){
    const token = document.createElement('div');
    document.getElementById('game-board-underlay').appendChild(token);
    token.setAttribute("id", this.id);
    token.setAttribute("class", "token");
    token.style.backgroundColor = this.owner.color; 
}

get htmlToken(){
    this.drawHTMLToken();
}

get offsetLeft(){
    return this.htmlToken.offsetLeft;
}


moveLeft(){
    if (this.columnLocation > 0){
        this.htmlToken.style.left = 76 - this.offsetLeft; 
        this.columnLocation -= 1;
    }
}

moveRight(columns){
    if (this.columnLocation < columns -1){                           //b/c index is 0
        this.htmlToken.style.left = this.offsetLeft + 76;
        this.columnLocation += 1;
    }
}

drop(target, reset){
    this.dropped = true;

    $(this.htmlToken).animate({
        top: (target.y * target.diameter)
    }, 750, 'easeOutBounce', reset);
}

}

class Game { constructor(){ this.board = new Board(); this.players = this.createPlayers(); this.ready = false; }

createPlayers(){
    const players = [new Player('John', 1, '#e15258', true), 
                     new Player('Jane', 2, '#e59a13')];
    return players;
}

startGame(){
    this.board.drawHTMLBoard();
    this.activePlayer.activeToken.drawHTMLToken();
    this.ready = true;
}

get activePlayer(){
    return this.players.find(player => player.active);
}

handleKeydown(event){
    if (this.ready){
        if (event.key === 'ArrowRight'){
            this.activePlayer.activeToken.moveRight(this.board.columns);
        } else if (event.key === 'ArrowLeft'){
            this.activePlayer.activeToken.moveLeft();
        } else if (event.key === 'ArrowDown'){
            this.playToken();

        }
    }
}

playToken(){
    let spaces = this.board.spaces;
    let activeToken = this.activePlayer.activeToken;
    let targetColumn = spaces[activeToken.columnLocation];
    let targetSpace = null;

    for (let space of targetColumn){
        if (space.token === null){
            targetSpace = space;
        }
    }

    if (targetSpace != null){
        game.ready = false;
        activeToken.drop(targetSpace);
    }
}

}

const game = new Game();

let startButton = document.getElementById('begin-game'); startButton.addEventListener('click', function(){

game.startGame(),
this.style.display = 'none';
document.getElementById('play-area').style.opacity = '1';

});

document.addEventListener('keydown', function(event){ game.handleKeydown(event); });

Thank you!!

Sorry about the wacky editing. I'm new here.

I'm so far behind you on JS that I'm going to ask some others to help. Robin Westerhof or Jonathan Grieve, can either of you help here? Good luck!

I know this thread is old, but I was getting this error and found a solution for anyone else experiencing this issue:

get htmlToken(){
    this.drawHTMLToken();
} 

First, your getter method needs the return keyword. Second, with your code right now each time the getter method is called, you're essentially rendering a new token. Instead, you should be returning the html div that was created when the startGame() method ran.

Your code should read:

get htmlToken(){
    return document.getElementById(this.id);
}