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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

unity says that "parameter speed doesn't exists" i do everything like the tutorial says and still my frog doesn't move.

i do everything like the tutorial says and still my frog doesn't move. what i have to do? here is the code: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour { private Animator playerAnimator; private float moveHorizontal; private float moveVertical; private Vector3 movement;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> ();

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

void FixedUpdate () { 
    if (movement != Vector3.zero) {

        playerAnimator.SetFloat ("speed", 3f);
    } else {

        playerAnimator.SetFloat ("speed", 0f);




2 Answers

nico dev
nico dev
20,364 Points

Hi Felipe Lo Valvo,

Almost everything perfect there. Except, I think, for a little detail that change the whole result.

The message: 'Parameter "speed" does not exist' is because the parameter "Speed" should be in caps in both cases. Change that one and check. It should work perfectly.

thank you i would try it

it worked! thank you very much

nico dev
nico dev
20,364 Points

No problem! Great to know that it worked. Now we can keep on learning and coding together.