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Unreal Engine 4 vs Three.js vs PlayCanvas for 3D in the browser for simulations and games?
What do you think of Unreal Engine 4 vs Three.js vs PlayCanvas for simulations and games in the browser? Suppose you had to create a web app in which there was a Node.js and MongoDB backend connected to some sort of 3D front end. You could create cubes of any size and save them to your account using MongoDB. What would be the best technology for this, and even though this is a very basic example, it could be used in many other places. Any thoughts?