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Start your free trialKylie Forbes
3,405 Points"Value type of 'Tower' has no member 'fireAtEnemy'" error
Hello! When I attempt the final command at the end of this video, I receive the error "Value type of 'Tower' has no member 'fireAtEnemy'." Has anyone else experienced this? My code is pasted below.
class Tower {
let position: Point
var range: Int = 1
var strength: Int = 1
init(x: Int, y: Int) {
self.position = Point(x: x, y: y)
func fireAtEnemy(enemy: Enemy) {
if inRange(self.position, range: self.range, target: enemy.position) {
while enemy.life > 0 {
enemy.decreaseHealth(self.strength)
print("Enemy vanquished!")
}
} else {
print("Darn! The enemy is out of range!")
}
}
func inRange(position: Point, range: Int, target: Point) -> Bool {
let availablePositions = position.surroundingPoints(withRange: range)
for point in availablePositions {
if (point.x == target.x) && (point.y == target.y) {
return true
}
}
return false
}
}
}
let tower = Tower(x: 0, y: 0)
let enemy = Enemy(x: 1, y: 1)
tower.fireAtEnemy(enemy)
2 Answers
Reed Carson
8,306 PointsYour fireAtEnemy method is created inside of your init statement by accident. move one of the closing brackets from the bottom to just above the fire function and below init statement.
init(x: Int, y: Int) {
self.position = Point(x: x, y: y)
}
func fireAtEnemy(enemy: Enemy) {
don't forget to delete the one from the bottom after you move it
Kylie Forbes
3,405 PointsThat worked. Thank you so much!