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# "Value type of 'Tower' has no member 'fireAtEnemy'" error

Hello! When I attempt the final command at the end of this video, I receive the error "Value type of 'Tower' has no member 'fireAtEnemy'." Has anyone else experienced this? My code is pasted below.

```class Tower {
let position: Point
var range: Int = 1
var strength: Int = 1

init(x: Int, y: Int) {
self.position = Point(x: x, y: y)
func fireAtEnemy(enemy: Enemy) {
if inRange(self.position, range: self.range, target: enemy.position) {
while enemy.life > 0 {
enemy.decreaseHealth(self.strength)
print("Enemy vanquished!")
}
} else {
print("Darn! The enemy is out of range!")
}
}
func inRange(position: Point, range: Int, target: Point) -> Bool {
let availablePositions = position.surroundingPoints(withRange: range)
for point in availablePositions {
if (point.x == target.x) && (point.y == target.y) {
return true
}
}
return false
}
}
}

let tower = Tower(x: 0, y: 0)
let enemy = Enemy(x: 1, y: 1)

tower.fireAtEnemy(enemy)
```

```init(x: Int, y: Int) {