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VR Insights : Unity compatible with Mobile VR headsets?
Hi, I'm trying get into VR to fulfill a certain client requirement. I'm interested in creating a world for a shopping experience where the user can purchase products that's on shelves, but this should be compatible with mobile VR headsets like Gear VR and Google Day dream, etc. and shouldn't require more expensive headsets like HTC Vive.
Is this possible to do using unity?
@nickpetit would love your insights here. Thanks in advance for anyone who might be able to offer advice.