Welcome to the Treehouse Community

The Treehouse Community is a meeting place for developers, designers, and programmers of all backgrounds and skill levels to get support. Collaborate here on code errors or bugs that you need feedback on, or asking for an extra set of eyes on your latest project. Join thousands of Treehouse students and alumni in the community today. (Note: Only Treehouse students can comment or ask questions, but non-students are welcome to browse our conversations.)

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and a supportive community. Start your free trial today.

Virtual Reality

VR Insights : Unity compatible with Mobile VR headsets?

Hi, I'm trying get into VR to fulfill a certain client requirement. I'm interested in creating a world for a shopping experience where the user can purchase products that's on shelves, but this should be compatible with mobile VR headsets like Gear VR and Google Day dream, etc. and shouldn't require more expensive headsets like HTC Vive.

Is this possible to do using unity?

@nickpetit would love your insights here. Thanks in advance for anyone who might be able to offer advice.

Kahlil Calavas
Kahlil Calavas
9,238 Points

The dev kits that come for different platforms in Unity are super fun to pay with...plus free. I use the oculus rift and they bundle free starter projects and packages.

Google day dream https://unity3d.com/partners/google/daydream


You could also try KRpano/Kolor and use pano technology to take advantage of webvr which might make the store part of it easier..... https://krpano.com/krpanocloud/webvr/?v=119pr14 http://www.kolor.com/livepano/