Welcome to the Treehouse Community
The Treehouse Community is a meeting place for developers, designers, and programmers of all backgrounds and skill levels to get support. Collaborate here on code errors or bugs that you need feedback on, or asking for an extra set of eyes on your latest project. Join thousands of Treehouse students and alumni in the community today. (Note: Only Treehouse students can comment or ask questions, but non-students are welcome to browse our conversations.)
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and a supportive community. Start your free trial today.

shane reichefeld
Courses Plus Student 2,232 PointsWhat am i doing wrong with the enum
can anyone explain
class Point {
var x: Int
var y: Int
init(x: Int, y: Int){
self.x = x
self.y = y
}
}
enum Direction {
case Left
case Right
case Up
case Down
}
class Robot {
var location: Point
init() {
self.location = Point(x: 0, y: 0)
}
func move(direction: Direction) {
// Enter your code below
switch directection -> Point {
case Direction.Left: return x - 1
case Direction.Right: return x + 1
case Direction.Up: return y + 1
case Direction.Down: return y - 1
}
}
}
1 Answer

Alexander Karan
Courses Plus Student 15,220 PointsOk first you spelt direction wrong in the switch statement. You don't need to put a return section into your switch statement, if it needed one which it doesn't that would go in the func. Also use -= or +=
switch direction {
case .Left: location.x -= 1
case .Right: location.x += 1
case .Up: location.y += 1
case .Down: location.y -= 1
}