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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

What does the "Speed" string inside FixedUpdate method do?

I am having difficulty figuring out which part of the code tells Unity to play the Jump animation, as we do not mention Jump anywhere in the code.

1 Answer

If you look at the Player prefab, you can see a PlayerController in its Animator component.

When you double click the PlayerController, an Animator screen comes up that shows "Layers" and "Parameters" tabs on the left. Speed 0.5 is the only parameter. I don't know anything about creating Animator controllers, but it looks like having Speed > 0.5 causes the controller to move from the "Idle" state to the "Hop" state.