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Game Development Object-Oriented Programming in Unity Inheritance Overriding Methods

Ulan Assanoff
Ulan Assanoff
9,922 Points

What is actually going inside LateUpdate() in MovingTargets.cs

It's a bit tough to understand the need of theta and the deltaPosition variables here.

Justin Molyneaux
Justin Molyneaux
13,329 Points

The code in the LateUpdate() is what causes the targets to functionally move.

Nick explains this in a previous lesson called Creating A New Component https://teamtreehouse.com/library/components-in-unity/adding-new-behavior/creating-a-new-component