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JavaScript Treehouse Club - MASH MASH - JavaScript Stuff You Can Change

What is going wrong with my MASH?

My mash game loads with the ending result already shown and does not enter in the variable to the finally answer. I'm not sure where I have gone wrong. Please Help!

index.html

<!DOCTYPE html> <html>
<head> <meta charset="utf-8">

<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=0.5, maximum-scale=0.5, minimal-ui">

<title>Fairy Tale MASH</title> <link href="normalize.css" rel="stylesheet"> <link href="style.css" rel="stylesheet"> </head> <body>

<h1 class="logo"><img src="img/mash-logo.svg" /></h1> <p class="description">Fill in the blanks and your Fairy Tale Ending will be foretold.</p>

<form action="" method="post" id="mash">

<div id="answers" class="hide"> <p>Your home is in the kingdom of <span id="location"></span> with <span id="pet"></span> as your spouse and you are a <span id="profession"></span> who owns a <span id="home"></span>. </div> <div class="bucket">

<div class="choice-bucket"> <h4 class="highlight">If you could travel the world tomorrow, what would be the first 4 countries you would visit?</h4> <input name="location[]"> <input name="location[]"> <input name="location[]"> <input name="location[]"> </div>

<div class="choice-bucket"> <h4 class="highlight">What would be your top 4 career choices?</h4> <input name="profession[]"> <input name="profession[]"> <input name="profession[]"> <input name="profession[]"> </div>

<div class="choice-bucket"> <h4 class="highlight">Who are your top 4 favorite Disney heros?</h4> <input name="pet[]"> <input name="pet[]"> <input name="pet[]"> <input name="pet[]"> </div>

</div>

<input type="submit" value="Tell my fortune"> </form>
<script src="script.js"></script> </body> </html>

Script.js

function random_number(num) { // New function called random_choice that takes one parameter, num (or a number) // Get a random number between 0 and a passed-in number var num = num || 4: // If no number passed in, default to 4. num or 4 return Math.floor(Math.random() * num); // Round the answer down (floor) of a random number between 0 and 1 and multiply it by a number. Then return a value and exit the function. }

function mash_choice() { // New function called mash_choice that doesn't take any parameters // Since MASH is a special case, give it its own list var mash = ['castle', 'cottage', 'shack', 'hobbit hole']; // The array of choices to pick from var randomNum = random_number(4); // Use the above function to get a number between 0 and 4 return mash[randomNum]; // Return the list item the random number function just picked and exit the function }

function get_answer(category) { // Get a random answer from the available answers in a given category var choices = []; // A blank array to hold the user provided answer
var selector = 'input[name="' + category + '[]"]'; // Build a CSS selector for the blanks in our passed in category var inputs = document.querySelectorAll(selector); // Get all of the inputs that match our selector var answer;

for (var i = 0; i < inputs.length; i++) {  // Begin a for loop that will run through the code. i++ = add one to the counter which is "i"
    answer = inputs[i].value;  // Get the input with the index value of the counter and get the value ie. if they typed in dog, you get back "dog" 
    if (answer !== '') {  // If answer doesn't equal a blank... !== means doesn't equal 
        choices.push(answer); //...add it to the end of the list 
    }
}
return choices[random_number(choices.length)];   // Pick and return a random choice choice.length = number of answers the user provided in that category 

}

function fill_in_answers(answers) { // Find the spans that need filled var home = document.querySelector('#home'); // This says make a new variable and find the HTML tag that has the ID of "home" var profession = document.querySelector('#profession'); var pet = document.querySelector('#pet'); var location = document.querySelector('#location');

// Fill them with the provided answers
home.innerText = answers['mash'];
profession.innerText = answers['profession'];
pet.innerText = answers['pet'];
location.innerText = answers['location'];
home.innerHTML = answers.mash;  // Change the content of the element in the HTML doc with the id "home" to the "mash" value in answers 
profession.innerHTML = answers.profession;  // Change the content of the element in the HTML doc with the id "career" to the "career" value in answers 
pet.innerHTML = answers.pet;
location.innerHTML = answers.location;

}

function handle_submission(evt) { evt.preventDefault(); // Stop the form from reloading the page evt.stopPropagation(); // Stop the form from reloading the page

// Build up our answers object
var answers_object = {
    'mash': mash_choice(),
    'profession': get_answer('profession'),
    'pet': get_answer('pet'),
    'location': get_answer('location')
}
// Fill in the answers
fill_in_answers(answers_object);

var answer_div = document.querySelector('#answers');
answer_div.classList.add('show');

}

// Find the form on the page and attach a handler for when it's submitted var form = document.querySelector('#mash');
form.addEventListener('submit', handle_submission); // Anytime the form is submitted, we want to call the function handle_submission

2 Answers

Nick Field
Nick Field
17,091 Points

This was a tough one;

I had to beautify you're code first using JS Beautifer, then import all into Workspaces and check it out. Using Chrome DevTools I could see that in the first random_number function there was a syntax error, where a colon was used instead of a semi-colon

var num = num || 4:

should be

var num = num || 4;

After that the program ran fine :)

Nick Field
Nick Field
17,091 Points
<!DOCTYPE html>
<html>

<head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=0.5, maximum-scale=0.5, minimal-ui">
    <title>Fairy Tale MASH</title>
    <link href="normalize.css" rel="stylesheet">
    <link href="style.css" rel="stylesheet"> 
</head>

<body>

    <h1 class="logo"><img src="img/mash-logo.svg" /></h1>
    <p class="description">Fill in the blanks and your Fairy Tale Ending will be foretold.</p>
        <form action="" method="post" id="mash">
            <div id="answers" class="hide">
                Your home is in the kingdom of <span id="location"></span> with <span id="pet"></span> as your spouse and you are a <span id="profession"></span> who owns a <span id="home"></span>
            </div>
                <div class="bucket">
                    <div class="choice-bucket">
                        <h4 class="highlight">If you could travel the world tomorrow, what would be the first 4 countries you would visit?</h4> 
                          <input name="location[]"> 
                          <input name="location[]">
                          <input name="location[]">
                          <input name="location[]">
                            </div>
                    <div class="choice-bucket">
                        <h4 class="highlight">What would be your top 4 career choices?</h4>
                          <input name="profession[]">
                          <input name="profession[]">
                          <input name="profession[]">
                          <input name="profession[]">
                            </div>
                    <div class="choice-bucket">
                         <h4 class="highlight">Who are your top 4 favorite Disney heros?</h4> 
                         <input name="pet[]">
                         <input name="pet[]">
                         <input name="pet[]">
                         <input name="pet[]"> 
                           </div>
                </div>
            <input type="submit" value="Tell my fortune">
        </form>

<script>

// New function called random_choice that takes one parameter, num (or a number)

function random_number(num) {  // Get a random number between 0 and a passed-in number 
    var num = num || 4; // If no number passed in, default to 4. num or 4 
    return Math.floor(Math.random() * num); // Round the answer down (floor) of a random number between 0 and 1 and multiply it by a number. Then return a value and exit the function. 
   }



    // New function called mash_choice that doesn't take any parameters

    function mash_choice() {  // Since MASH is a special case, give it its own list 
      var mash = ['castle', 'cottage', 'shack', 'hobbit hole']; // The array of choices to pick from 
      var randomNum = random_number(4); // Use the above function to get a number between 0 and 4 
      return mash[randomNum]; // Return the list item the random number function just picked and exit the function 
    }


        function get_answer(category) { // Get a random answer from the available answers in a given category 
            var choices = []; // A blank array to hold the user provided answer
            var selector ='input[name="' + category + '[]"]'; // Build a CSS selector for the blanks in our passed in category 
            var inputs = document.querySelectorAll(selector); // Get all of the inputs that match our selector var answer;

            for (var i = 0; i < inputs.length; i++) { // Begin a for loop that will run through the code. i++ = add one to the counter which is "i"
                answer = inputs[i].value; // Get the input with the index value of the counter and get the value ie. if they typed in dog, you get back "dog" 
                if (answer !== '') { // If answer doesn't equal a blank... !== means doesn't equal 
                    choices.push(answer); //...add it to the end of the list 
                }
            }
            return choices[random_number(choices.length)]; // Pick and return a random choice choice.length = number of answers the user provided in that category 
        }


        function fill_in_answers(answers) { // Find the spans that need filled 
              var home = document.querySelector('#home'); // This says make a new variable and find the HTML tag that has the ID of "home" 
              var profession = document.querySelector('#profession'); 
              var pet = document.querySelector('#pet'); 
              var location = document.querySelector('#location');

            // Fill them with the provided answers
            home.innerText = answers['mash'];
            profession.innerText = answers['profession'];
            pet.innerText = answers['pet'];
            location.innerText = answers['location'];
            home.innerHTML = answers.mash; // Change the content of the element in the HTML doc with the id "home" to the "mash" value in answers 
            profession.innerHTML = answers.profession; // Change the content of the element in the HTML doc with the id "career" to the "career" value in answers 
            pet.innerHTML = answers.pet;
            location.innerHTML = answers.location;
        }


        function handle_submission(evt) {
            evt.preventDefault(); // Stop the form from reloading the page 
            evt.stopPropagation(); // Stop the form from reloading the page

            // Build up our answers object
            var answers_object = {
                    'mash': mash_choice(),
                    'profession': get_answer('profession'),
                    'pet': get_answer('pet'),
                    'location': get_answer('location')
            }

            // Fill in the answers
            fill_in_answers(answers_object);

            var answer_div = document.querySelector('#answers');
            answer_div.classList.add('show');
            }

           // Find the form on the page and attach a handler for when it's submitted 
           var form = document.querySelector('#mash');
           form.addEventListener('submit',handle_submission); // Anytime the form is submitted, we want to call the function handle_submission

    </script>

</body>
</html>