Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

iOS Swift 2.0 Enumerations and Optionals Introduction to Enumerations Enum Methods

What is missing here?

Please help me debug this: To the button enum, add a method named toUIBarButtonItem that returns an instance of UIBarButton item configured properly.

In the buttons.swift file there is a basic implementation of UIBarButtonItem. You can create buttons with three different styles and titles.

Using the associated values as titles for the button, return a button with style UIBarButtonStyle.Done for the Done member of the Button enum. Similarly for the Edit member, return a UIBarButtonItem instance with the style set to UIBarButtonStyle.Plain.

In both cases you can pass nil for target and action. Once you have a method, call it on the value we created in the previous task and assign it to a constant named doneButton.

buttons.swift
import Foundation

enum UIBarButtonStyle {
    case Done
    case Plain
    case Bordered
}

class UIBarButtonItem {

    var title: String?
    let style: UIBarButtonStyle
    var target: AnyObject?
    var action: Selector

    init(title: String?, style: UIBarButtonStyle, target: AnyObject?, action: Selector) {
        self.title = title
        self.style = style
        self.target = target
        self.action = action
    }
}
enums.swift
enum Button {
    case Done(String)
    case Edit(String)

func toUIBarButtonItem() -> UIBarButton {
switch self {
case Button.Done: UIBarButtonItem(title: String?, style: UIBarButtonStyle.Done, target: nil, action: nil)
case Button.Edit: UIBarButtonItem(title: String?,style: UIBarButtonStyle.Done, target: nil, action: nil)

}
}
}
let done = Button.Done("Done")
let doneButton = done.toUIBarButtonItem()

1 Answer

Marina Alenskaja
Marina Alenskaja
9,320 Points

Hi

You have to remember to pass in the associated values of the enum members - they request a string value. Therefore, using (let title) and then using the constant in the instance solves the challenge.

enum Button {
   case Done(String)
   case Edit(String)


   func toUIBarButtonItem() -> UIBarButtonItem {
       switch self {
       case .Done(let title): return UIBarButtonItem(title: title, style: UIBarButtonStyle.Done, target: nil, action: nil)
       case .Edit(let title): return UIBarButtonItem(title: title, style: UIBarButtonStyle.Plain, target: nil, action: nil)
       }
   }
}

 let done = Button.Done("Done")
 let doneButton = done.toUIBarButtonItem()

I had a lot of trouble with this challenge too!

I hope that helps :-)

Dan Hickey
Dan Hickey
3,016 Points

I am not sure why this will not pass the challenge:

enum BarButton { case Done(title: String) case Edit(title: String)

func button() -> UIBarButtonItem { switch self { case .Done(let doneValue): return UIBarButtonItem( title: doneValue, style: .done, target: nil, action: nil) case .Edit(let editValue): return UIBarButtonItem( title: editValue, style: .plain, target: nil, action: nil) } } } let done = BarButton.Done(title: "Save") let button = done.button()