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Game Development

Isach Stevik
Isach Stevik
1,154 Points

what is wrong with my script

using UnityEngine; using System.Collections;

public class BirdMovement : MonoBehaviour {

private Transform target;
private NavMeshAgent birdAgent;
private Animator birdAnimator;

// Use this for initialization
void Start () {
    birdAgent = GetComponent<NavMeshAgent> ();
    birdAnimator = GetComponent<Animator> ();

// Update is called once per frame
void Update () {
    // Set the bird's destination
    birdAgent.SetDestination (target.position);

    // Measure the magnitude of the NavMeshAgent's velocity
    float speed = birdAgent.velocity.magnitude;

    // Pass the velocity to the animator component
    birdAnimator.SetFloat ("Speed", speed);