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Game Development How to Make a Video Game Player Input and Cameras Gather Player Input

When I try to press play it says. "must fix errors"

Ill post the code here. I have look at it multiple times but cant fine any thing wrong. should I just restart?

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

1 Answer

Seth Kroger
Seth Kroger
56,414 Points

You're missing the import ("using") and class definition, which are pretty crucial. You are also missing the closing braces at the end. They always come in pairs; every opening one must have a closing one.

using UnityEngine;
using System.Collections;

public class PlayerMovement : MonoBehaviour {
    private Animator playerAnimator;
    private float moveHorizontal;
    private float moveVertical;
    private Vector3 movement;

    // Use this for initialization
    void Start () {
        // Gather compoments from the Player GameObject
        playerAnimator = GetComponent<Animator> ();
    }

    // Update is called once per frame
    void Update () {
        // Gather input from the keyboard
        moveHorizontal = Input.GetAxisRaw ("Horizontal");
        moveVertical = Input.GetAxisRaw ("Vertical");

        movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
    }
}

To seth I must have did something I wasn't supposed to do because I tried copying your code and it still not working. I think ill just reseat everything and try it again. I appreciate your help tho thank you