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Game Development How to Make a Video Game Player Input and Cameras Rotate the Player Towards the Target

When only hitting a direction key once, frog continually moves that way. This should only occur when holding down a key.

I tried to see if I made any errors first but after not being able to figure it out my self, double checked Nick's code which seem to be in sync with mine.

Not sure if there is something wrong in relation to 'Input' or if it's my set up of Unity. I'm using Unity experimental build for Linux, everything else has worked flawlessly so far.

2 Answers

Whoops.... I had my .SetFloat parameter set to "speed" instead of "Speed".

else {
            // Otherwise don't jump animate .
            playerAnimator.SetFloat("Speed", 0f);