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![Rob Holden](https://secure.gravatar.com/avatar/4537866d98f4d19b1430a3f79c9492f8?s=96&d=https%3A%2F%2Fecs-static.teamtreehouse.com%2Fassets%2Fcontent%2Fdefault_avatar-445fbbabfc8dc9188fb5967fe43322ee0c3e0dd1e10f378bf8343784af5a13eb.webp&r=pg)
Rob Holden
2,704 PointsWhen only hitting a direction key once, frog continually moves that way. This should only occur when holding down a key.
I tried to see if I made any errors first but after not being able to figure it out my self, double checked Nick's code which seem to be in sync with mine.
Not sure if there is something wrong in relation to 'Input' or if it's my set up of Unity. I'm using Unity experimental build for Linux, everything else has worked flawlessly so far.
2 Answers
![Rob Holden](https://secure.gravatar.com/avatar/4537866d98f4d19b1430a3f79c9492f8?s=96&d=https%3A%2F%2Fecs-static.teamtreehouse.com%2Fassets%2Fcontent%2Fdefault_avatar-445fbbabfc8dc9188fb5967fe43322ee0c3e0dd1e10f378bf8343784af5a13eb.webp&r=pg)
Rob Holden
2,704 PointsWhoops.... I had my .SetFloat
parameter set to "speed" instead of "Speed".
else {
// Otherwise don't jump animate .
playerAnimator.SetFloat("Speed", 0f);
![Gary Tippin](https://secure.gravatar.com/avatar/fe7e3da8707570ea41b812e253e16adf?s=96&d=https%3A%2F%2Fecs-static.teamtreehouse.com%2Fassets%2Fcontent%2Fdefault_avatar-445fbbabfc8dc9188fb5967fe43322ee0c3e0dd1e10f378bf8343784af5a13eb.webp&r=pg)
Gary Tippin
Courses Plus Student 231 PointsThank you! I made the same mistake!