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iOS Build a Game with Sprite Kit Game Loop and Texture Atlas Transitioning between Scenes

Anthony Williams
Anthony Williams
5,296 Points

Why aren't either of my images stretching to fill the entire frame?

My code is exactly the same, but my images aren't filling the screen.

1 Answer

Saif Tase
Saif Tase
24,578 Points

Are you using XCode 6?

What value is set for scene.scaleMode in the viewDidLoad / viewDidLayoutSubviews method of your view controller?

For example:

scene.scaleMode = SKSceneScaleModeAspectFill;