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Start your free trialStephan Max
8,111 PointsWhy did Guil use rotateZ and not a normal rotate? For the GPU acceleration boost?
Guil uses rotateZ for rotating the steam. I wonder why he is using a 3D transformation although we are working in a 2D space. Only for the GPU boost? By what exactly does that get triggered? Is using the 3D transform functions always better?
2 Answers
Codin - Codesmite
8,600 PointsThere is no difference in what they do, they both rotate on the z axis. But I believe rotateZ does trigger hardware acceleration in webkit browsers as it utilizes the GPU instead.
For example you can actually trigger hardware acceleration on 2D transforms by including a 3D transform even if the value is set to 0.
#example{
transform: rotate(90deg) translateZ(0);
}
The above code would trigger hardware acceleration due to translateZ();
This allows you to have a 2D rotate that is backwards compatible with browsers that do not support 3D CSS transforms. and also at the same time enable hardware acceleration in browsers that do. translateZ(0); will not break the rotate in browsers that are not compatible with 3D Transforms.
You can do this with any of the 3D CSS transforms:
translate3d()
translateZ()
scale3d()
scaleZ()
rotateX()
rotateY()
rotate3d()
perspective()
matrix3d()
Stephan Max
8,111 PointsSweet, that's what I thought. Thanks for clarifying, Ashley!