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Start your free trialOtto linden
5,857 PointsWhy do I get this error: Value of optional type 'UIImage?' must be unwrapped to a value of type 'UIImage'.
Why do I get this error when running my code that is supposed to make an app and show 2 images! This is the code:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var pic: UIImageView!
@IBOutlet weak var button: UIButton!
let factProvider = ImageProvider()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
@IBAction func changePic(_ sender: Any) {
pic.image = ImageProvider[0]
}
}
And
import GameKit
let imageOtto = UIImage(named:"Otto_l.jpg")
let imageRurik = UIImage(named:"Rurik_ö.jpg")
struct imageProvider {
let images = [
imageRurik, imageOtto
]
func randomImage() -> UIImage {
let randomNumber = GKRandomSource.sharedRandom().nextInt(upperBound: images.count)
return images[randomNumber]
}
}
In the first code i get this error: Type 'ImageProvider.Type' has no subscript members on the last line. And in the second code i get this error: Value of optional type 'UIImage?' must be unwrapped to a value of type 'UIImage' on the return images[randomNumber]
1 Answer
Magnus Hållberg
17,232 PointsIn the view controllers changePic action you are calling "ImageProvider" with a capital I, your struct is named imageProvider with a small cap i so Swift probably doesn't know what to do with that. Also you have created an instance of ImageProvider (with a capital I) that you don't use. I sugest the following changes. Rename your struct to ImageProvider with a capital I (convention say that typs should start with a capital letter and struct is a type). Use the instance you have created to get the image like this, pic.image = factProvider.randomImage(). In the struct you have to unwrap the image from the array since UIImage is optional, In the code I have provided I used an "if let" to do that and returned nil if there was no image. I also made the return optional to be able to return nil.
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var pic: UIImageView!
@IBOutlet weak var button: UIButton!
let factProvider = ImageProvider()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
@IBAction func changePic(_ sender: Any) {
pic.image = factProvider.randomImage()
}
}
// Your struct
import GameKit
let imageOtto = UIImage(named:"Otto_l.jpg")
let imageRurik = UIImage(named:"Rurik_ö.jpg")
struct ImageProvider {
let images = [
imageRurik, imageOtto
]
func randomImage() -> UIImage? {
let randomNumber = GKRandomSource.sharedRandom().nextInt(upperBound: images.count)
if let returnImage = images[randomNumber] {
return returnImage
}
return nil
}
}
Hope this help