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# Why do you have to make it take in a CGFloat? What is that?

why do you have to make it take in a CGFloat? What is that?

func rgbColorFromDictionary(colorDictionary :[String: CGFloat]) -> UIColor{

```    let red = colorDictionary["red"]!
let green = colorDictionary["green"]!
let blue = colorDictionary["blue"]
let alpha = colorDictionary["alpha"]

return UIColor(red: red/255.0, green: green/255.0, blue: blue/255.0, alpha: alpha)

}
```

A CGFloat is basically a typdef for a float. A float is a number with decimals to ^7 (I dont know if CGFloat spec differs).

Take this for example;

• 1685.3829268 = Float

If you declared that as a Float or CGFloat then it would be stored in memory as that. If you stored it as an int It would be stored as 1685 only.

Its interesting to note that a Double is 2x as more accurate (if you were ever going for accuracy) - a double can store 15-16 decimal digits precisely whereas a float will only do 7.

Hope this helps.

CGFloat is just a type definition for either float or double. You can see for yourself by Command-double-clicking on "CGFloat" in Xcode

These types were introduced to make it easier to write code that works on both 32-bit and 64-bit without modification. However, if all you need is float precision within your own code, you can still use float if you like — it will reduce your memory footprint somewhat.