Welcome to the Treehouse Community

The Treehouse Community is a meeting place for developers, designers, and programmers of all backgrounds and skill levels to get support. Collaborate here on code errors or bugs that you need feedback on, or asking for an extra set of eyes on your latest project. Join thousands of Treehouse students and alumni in the community today. (Note: Only Treehouse students can comment or ask questions, but non-students are welcome to browse our conversations.)

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and a supportive community. Start your free trial today.

Game Development How to Make a Video Game Score, Enemies, and Game State Script the Score Counter

James Busbee
James Busbee
937 Points

Why doesn't my score update whenever I catch a fly?

ScoreCounter using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class ScoreCounter : MonoBehaviour {

public static int score; 
private Text scoreCounterText;

// Use this for initialization
void Start () {
    score = 0;
    scoreCounterText = GetComponent<Text> ();
}

// Update is called once per frame
void Update () {
    scoreCounterText.text = score + " Flies";
}

} FlyPickup using System.Collections; using System.Collections.Generic; using UnityEngine;

public class FlyPickup : MonoBehaviour {

[SerializeField]
private GameObject pickupPrefab;

//Determines if Gerald (the frog) collides with fly
void OnTriggerEnter(Collider other) {

    //if the Collider other is tagged with "Player"...
    if (other.CompareTag ("Player")) {

        //...add the pickup particles...
        Instantiate(pickupPrefab, transform.position, Quaternion.identity);

        //...decrease the total number of flies...
        FlySpawner.totalFlies--;

        //...update the score...
        ScoreCounter.score++;

        Destroy (gameObject);


    }

}

}

1 Answer