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Game Development How to Make a Video Game Score, Enemies, and Game State Script the Score Counter

James Busbee
James Busbee
937 Points

Why doesn't my score update whenever I catch a fly?

ScoreCounter using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class ScoreCounter : MonoBehaviour {

public static int score; 
private Text scoreCounterText;

// Use this for initialization
void Start () {
    score = 0;
    scoreCounterText = GetComponent<Text> ();
}

// Update is called once per frame
void Update () {
    scoreCounterText.text = score + " Flies";
}

} FlyPickup using System.Collections; using System.Collections.Generic; using UnityEngine;

public class FlyPickup : MonoBehaviour {

[SerializeField]
private GameObject pickupPrefab;

//Determines if Gerald (the frog) collides with fly
void OnTriggerEnter(Collider other) {

    //if the Collider other is tagged with "Player"...
    if (other.CompareTag ("Player")) {

        //...add the pickup particles...
        Instantiate(pickupPrefab, transform.position, Quaternion.identity);

        //...decrease the total number of flies...
        FlySpawner.totalFlies--;

        //...update the score...
        ScoreCounter.score++;

        Destroy (gameObject);


    }

}

}

1 Answer