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# Why is the correct solution correct? It is different from just the die roll from earlier.

During the die roll example, we had: (Math.floor(Math.random() * 6) + 1);

But for our solution it's: document.write(Math.floor(Math.random() * secondNum - firstNum) + firstNum);

Why do we have to subtract the min value from the max value? Why wasn't that necessary in the die roll app?

## The die roll is a special case of the more general formula.

Also, you didn't get that formula quite right, its actually this:
`Math.floor( Math.random() * (secondNum - firstNum + 1) ) + firstNum`

Where firstNum is the lowest number of the range, and secondNum is the highest. This formula works for any range. But if we are simulating a die roll, we know that that firstNum is 1 and secondNum is 6. So we can plug those into the formula and get this:
`Math.floor( Math.random() * (6 - 1 + 1) ) + 1`

Now since `(6 - 1 + 1)` is the same as `6`, we can simplify it even further to just this:
`Math.floor(Math.random() * 6) + 1`

...which is exactly what you used for the die roll example.

Thanks for you correction. I think that's the main issue I was having with this code.