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# Why we are skipping the case when player is located at corner e.g (0,0), in that case we have only 2 directions to move

CELLS = [(0,0),(0,1),(0,2),(1,0),(1,1),(1,2)]

so if player is at(0,0) he can move only 'DOWN' and 'RIGHT' . Why Kenneth omitted that in his lecture ?

The get_moves function is using separate if statements for each direction. Consider the function code below:

```def get_moves(player):
moves = ['(L)eft', '(R)ight', '(U)p', '(D)own']

if player[1] == 0:
moves.remove('(L)eft')
if player[1] == 2:
moves.remove('(R)ight')
if player[0] == 0:
moves.remove('(U)p')
if player[0] == 2:
moves.remove('(D)own')

return moves
```

If the player is at 0,0 then the first and the third condition would be true removing left and up from the moves variable.

So this would satisfy the condition that you are mentioning in your question.

Does that make sense?