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Game Development How to Make a Video Game Player Input and Cameras Create a Target Rotation

Adam Paciorek
Adam Paciorek
3,181 Points

Why when initiating targetRotation variable we did not specify it as private?

The previous variables like moveVertical or movement have been declared as private, how is targetRotation different?

1 Answer

Seth Kroger
Seth Kroger
56,414 Points

Because targetRotation is declared inside a method or block (an enclosed set of curly braces) its scope, or where in can be accessed, would already restricted to that method or block. So all variables inside a method are considered local and don't need an access modifier like private.

public class PlayerMovement : MonoBehaviour {
    private float turningSpeed = 20f; //...available to any method in the class

    void FixedUpdate () {
        if (movement != Vector3.zero) {
            Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);
                // ... can access targetRotation anywhere inside here
        }  
        // but can't access it outside of the if block.
    }  // end method
}  // end class