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234 Pointsword by word explanation
The video covered most of this, but some parts were quite quick. It would be great to have a point by point breakdown for each element of this code as a reference. 1: String means... 2: Answer means... 3: =""'; means... 4: Random means... 6: RandomGenerator means... 7: etc, etc, etc.
String answer = ""; Random randomGenerator = new Random(); int randomNumber = randomGenerator.nextInt(3); answer = Integer.toString(randomNumber);
Something like this http://www.tutorialspoint.com/java/java_methods.htm
1 Answer
Theodore Kruczek
8,800 PointsLet me take a stab at this for you. Just woke up so you may have questions lol.
String - Establishes that we want to create a new variable and that its type will be a string. Think of this as a string of characters, or text).
answer - This is the name of our variable. You can name it anything as long as the first character is a lowercase letter.
= - Set this new variable named answer to equal whatever comes next.
"" - This sets the value of answer to a non-null value of nothing. Think of null as outer-space, a vacuum of nothing. Where as "" is more like an empty glass on earth. We call both nothing, but when a variable equals "" it is officially there, just empty.
; - End line.
Random - This is like string, but in this case the new object we are creating is a Random object.
randomGenerator - We are naming our Random new object, again you can name this anything.
= - Set the value of randomGenerator to whatever comes next.
new Random() - Here we are telling Android to create a new Random object and randomGenerator will be how we interact with this new object.
; - End line.
int - Creating a new integer variable, same as String or Random.
randomNumber - Name of our integer, you can make it anything.
= - set the value of randomNumber to what comes next.
randomGenerator.nextInt(3) - All Random objects have methods available to them. We want to access the "nextInt" method of our Random object. This will return a random integer value (whole number) between 0 and whatever parameter is passed to it minus 1. So by passing a value of 3 to our randomGenerator's nextInt method, we return a random value between 0 and 2.
; - End line.
answer = - Set the value of our answer string to whatever comes next.
Integer.toString(randomNumber) - We are accessing the Integer class' method "toString" which allows us to convert an integer (number) in to a String (text). When talking to a computer, who is overly literal about everything, if you tell it that the variable it is using is a String (text) it cannot use it for math and visa versa. "I can't add that, you said it was a word not a number?" So while we know "2" can be both a number and used for writing in a sentence, the computer has to be told explicitly how to use "2". In this case we have a number, but we want to use it for a label which requires a word. This method will quickly convert whatever randomNumber's Integer value is into a String of the exact same value.
; - End line.