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- Java
- Beginner
About this Course
Java is an Object Oriented Programming language. Literally everything you interact with is an object, so understanding them is critical to your Java foundational base.
In this course, we will learn how to create, use and express ideas using objects.
Harnessing the Power of Objects
Let's delve deeper into objects! Learn about ways to default values using method signatures. Use constants to express globally common state. Create exceptions to let callers know when they've misused your object
13 steps-
Constants
7:23
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Add a Constant
1 objective
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Filling the Dispenser
7:17
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Changing State
2 objectives
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Abstraction at Play
8:34
-
Computed Properties
2 objectives
-
Incrementing and Decrementing
8:28
-
Increment and Decrement
3 objectives
-
Method Overloading
8:00
-
Overload Methods
2 objectives
-
Exceptions
7:50
-
Throwing Exceptions
1 objective
-
Handling Exceptions
1 objective
Creating the MVP
We will use the new skills you just gained to create a Minimum Viable Product or MVP for the classic word game Hangman. Let's walk talk through some common development practices you will most likely encounter.
12 steps-
Planning the MVP
4:54
-
Review Creating the MVP
3 questions
-
Getting Started
4:36
-
Review Separation of Concerns
2 questions
-
Storing Guesses
9:45
-
Scrabble Tiles
2 objectives
-
Prompting for Guesses
9:19
-
Conference Registration Assistant
1 objective
-
Current Progress
8:22
-
Counting Scrabble Tiles
2 objectives
-
Remaining Tries
7:04
-
Remaining Characters
2 objectives
Delivering the MVP
Let's wrap up the remaining tasks required to get our Hangman app out the door. Let's add some validation!
10 stepsTeacher
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Craig Dennis
I am a developer / mentor seeking to make this world better than it was yesterday. I am a proud father. You can find me around Internettown as craigsdennis.