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# A little assistance with def move :)

This is kinda getting my lol seems like I would work. Lemme know your opinions!!

Thanks!

Jamal

movement.py
```# EXAMPLES:
# move((1, 1, 10), (-1, 0)) => (0, 1, 10)
# move((0, 1, 10), (-1, 0)) => (0, 1, 5)
# move((0, 9, 5), (0, 1)) => (0, 9, 0)

def move(player, direction):
x, y, hp = player
dx, dy = direction
if (dx + x) > 9 or (dy + y) > 9 or (dx + x) < 0 or (dy + y) < 0:
hp -= 5
if x > 9:
x = 9
if y > 9:
y = 9
if x < 0:
x = 0
if y < 0:
y = 0

return x, y, hp
```

PLUS

That is certainly one way to do it ... although I do notice you've not made allowance for a legitimate player move; one where a wall collision does not occur. You might want to pop that into the move function You could do it just by taking an `else` onto the bottom as your `if` condition only deals with wall hit moves, meaning if the condition doesn't pick it up then it is legit.
If it's a legit move you'll just need to modify x and y with the direction modifiers passed in - the ones you put in dx and dy ... so they can get returned if player makes a move that doesn't involve wall headbanging.

Another approach to the problem if you're interested. Crazily over commented as I was trying to explain each step to someone else.

Nice work! and happy coding,
Dave

OMG lol thanks for that, I completely forgot about VALID moves xD Will add that in!

Thanks a lot!