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Python Object-Oriented Python Dice Roller RPG Roller

Gokul Nishanth
PLUS
Gokul Nishanth
Courses Plus Student 581 Points

Bummer! Can't get the length of a `Hand`.

Now update Hand in hands.py. I'm going to use code similar to Hand.roll(2) and I want to get back an instance of Hand with two D20s rolled in it. I should then be able to call .total on the instance to get the total of the two dice.

dice.py
import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

class D20(Die):
    def __init__(self):
        super().__init__(sides=20)
hands.py
from dice import D20


class Hand(list):
    def roll(self, size=0, die_class=D20, *args, **kwargs):
        if not die_class:
            raise ValueError("You must provide a die class")

        for _ in range(size):
            self.append(die_class())

    @property
    def total(self):
        return sum(self)

2 Answers

Sai Yamanoor
Sai Yamanoor
4,301 Points

Hands.roll needs to be a class method that creates an instance of Hand

Murat Mermerkaya
Murat Mermerkaya
2,346 Points

Kenneth Love Gokul Nishanth Gokul Nishanth S Sai Yamanoor

What's wrong with this code?

""" python

from dice import D20

class Hand(list): def init(self, size = 2, die_class = D20 ): super.__init()

@classmethod
def roll(cls, size=0, die_class=D20, *args, **kwargs):
    if not die_class:
        raise ValueError("You must provide a die class")

    for _ in range(size):
        self.append(die_class())




@property
def total(self):
    return sum(self)"""
Ken LaRose
seal-mask
.a{fill-rule:evenodd;}techdegree
Ken LaRose
Python Web Development Techdegree Student 21,982 Points

the @classmethod should return an instance of the class using "return cls(blah, blah, blah)". The arguments will depend on how you set up your init method. I imagine two ways of doing it: 1. just pass the size argument into init and let it take the rest from there (that's what I did). or, 2. assemble a list of D20s in the roll method and then pass them over to init to instantiate the Hand object. Either way should work (probably). Good luck - this challenge was driving me crazy for about 3 hours this afternoon!