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Cory Sovilla
11,087 PointsDungeon Game Modification
So I didn't change much just the look of the game. It annoyed my that my screen was constantly filled with previous information so I cleared it.
I went back to Letter Game and looked at the code to clear the screen and incorporated it into Dungeon Game.
My only delima I can't seem to figure out is how to NOT clear the screen if they run into a wall (Left,Right,Up or Down). My guess would be to modify the move command somehow.
Below is all the code for the game, I also added an ASCII T-Rex that kills you if you step on the tile he is on.
import random
import os
CELLS = [(0,0), (0,1), (0,2),
(1,0), (1,1), (1,2),
(2,0), (2,1), (2,2)]
def get_locations():
# monster = random
monster = random.choice(CELLS)
# door = random
door = random.choice(CELLS)
# start = random
start = random.choice(CELLS) # Player
# if monster, door, or start are the same, do it again
if monster == door or monster == start or door == start:
return get_locations()
# return monster, door, start
return monster, door, start
def move_player(player, move):
# player = (x, y)
x, y = player
if move == 'LEFT':
y -=1
elif move == 'RIGHT':
y +=1
elif move == 'UP':
x -=1
elif move == 'DOWN':
x +=1
return x,y
# Get the player's current location
# If move is LEFT, y - 1
# If move is RIHGT, y + 1
# If move is UP, x - 1
# If move is DOWN, x + 1
def get_moves(player):
moves = ['LEFT', 'RIGHT', 'UP', 'DOWN']
# player = (x, y)
# if player's y is 0, remove LEFT
if player[1] == 0:
moves.remove('LEFT')
# if player's y is 2, remove RIGHT
if player[1] == 2:
moves.remove('RIGHT')
# if player's x is 0, remove UP
if player[0] == 0:
moves.remove('UP')
# if player's x is 2, remove DOWN
if player[0] == 2:
moves.remove('DOWN')
return moves
def draw_map(player):
print(' _ _ _')
tile = '|{}'
for idx, cell in enumerate(CELLS):
if idx in [0,1,3,4,6,7]:
if cell == player:
print(tile.format('X'), end='')
else:
print(tile.format('_'), end='')
else:
if cell == player:
print(tile.format('X|'))
else:
print(tile.format('_|'))
def clear():
if os.name == 'nt':
os.system('cls')
else:
os.system('clear')
monster, door, player = get_locations()
print("Welcome to the dungeon!")
while True:
moves = get_moves(player)
clear()
print("You're currently in room {}".format(player)) # fill in with player position
draw_map(player)
print('')
print("You can move {}".format(moves)) # fill in with available moves
print("Enter QUIT to quit")
move = input("> ")
move = move.upper()
if move == 'QUIT':
break
if move in moves:
player = move_player(player, move)
else:
print("** Walls are hard, stop walkng into them! **")
moves()
continue
if player == door:
clear()
print("You've escaped!")
break
elif player == monster:
clear()
print("You were eaten by a T-Rex!")
print('')
print(" ____")
print(" ___ .-~. /_\"-._")
print(" `-._~-. / /_ \"~o\ :Y")
print(" \ \ / : \~x. ` ')")
print(" ] Y / | Y< ~-.__j")
print(" / ! _.--~T : l l< /.-~")
print(" / / ____.--~ . ` l /~\ \<|Y")
print(" / / .-~~\" /| . ',-~\ \L|")
print(" / / / .^ \ Y~Y \.^>/l_ \"--'")
print(" / Y .-\"( . l__ j_j l_/ /~_.-~ .")
print(" Y l / \ ) ~~~.\" / `/\"~ / \.__/l_")
print(" | \ _.-\" ~-{__ l : l._Z~-.___.--~")
print(" | ~---~ / ~~\"---\_ ' __[>")
print(" l . _.^ ___ _>-y~")
print(" \ \ . .-~ .-~ ~>--\" /")
print(" \ ~---\" / ./ _.-'")
print(" \"-.,_____.,_ _.--~\ _.-~")
print(" ~~ ( _} ")
print(" `. ~)")
print(" ( \\")
print(" /,`--'~\--'")
print('')
break
# If it's a good move, change player's position
# If it's a bad move, don't change anything
# If the new player position is the door, they win!
# If the new player position is the monster, they lose!
# Otherwise, continue
Any help with this would be greatly appreciated. :D
Happy Coding!