Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialVedang Patel
7,114 PointsI made your program better
This is not a question this actually a discussion check this out Kenneth. You're gonna love this modified version of your program in which I put final touches.
import os
import random
import sys
# make the retry more functional
# make the program more user friendly
# making an invalid input popup
CELLS = [(0, 0), (1, 0), (2, 0), (3, 0), (4, 0),
(0, 1), (1, 1), (2, 1), (3, 1), (4, 1),
(0, 2), (1, 2), (2, 2), (3, 2), (4, 2),
(0, 3), (1, 3), (2, 3), (3, 3), (4, 3),
(0, 4), (1, 4), (2, 4), (3, 4), (4, 4)]
def double_space():
print("")
print("")
def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')
def get_locations():
return random.sample(CELLS, 3)
def move_player(player, move):
x, y = player
if move == "LEFT":
x -= 1
if move == "RIGHT":
x += 1
if move == "UP":
y -= 1
if move == "DOWN":
y += 1
return x, y
def get_moves(player):
moves = ["LEFT", "RIGHT", "UP", "DOWN"]
x, y = player
if x == 0:
moves.remove("LEFT")
if x == 4:
moves.remove("RIGHT")
if y == 0:
moves.remove("UP")
if y == 4:
moves.remove("DOWN")
return moves
def draw_map(player):
print(" _"*5)
tile = "|{}"
for cell in CELLS:
x, y = cell
if x < 4:
line_end = ""
if cell == player:
output = tile.format("X")
else:
output = tile.format("_")
else:
line_end = "\n"
if cell == player:
output = tile.format("X|")
else:
output = tile.format("_|")
print(output, end=line_end)
def retry():
retry = True
while retry:
retryInput = input("Play again? [Y/n] ").lower()
if retryInput == "y":
game_loop()
elif retryInput == "n":
sys.exit()
else:
clear_screen()
double_space()
print(" ** invalid input **")
double_space()
def game_loop():
monster, door, player = get_locations()
playing = True
while playing:
clear_screen()
draw_map(player)
valid_moves = get_moves(player)
print("You're currently in room {}".format(player))
print("You can move {}".format(", ".join(valid_moves)))
print("Enter QUIT to quit")
move = input("> ")
move = move.upper()
if move == 'QUIT':
print("\n ** See you next time! **\n")
break
if move in valid_moves:
player = move_player(player, move)
if player == monster:
double_space()
print(" ** Oh no! The monster got you! Better luck next time! **")
double_space()
playing = False
if player == door:
double_space()
print(" ** You escaped! Congratulations! **")
double_space()
playing = False
else:
if move == "UP" or move == "DOWN" or move == "LEFT" or move == "RIGHT":
double_space()
input(" ** Walls are hard! Don't run into them! **")
double_space()
else:
double_space()
input(" ** Invalid Input **")
double_space()
else:
double_space()
input("press enter to continue ")
retry()
clear_screen()
print("Welcome to the dungeon!")
input("Press return to start!")
clear_screen()
game_loop()
Vedang Patel
7,114 Pointsthanks
1 Answer
Kenneth Love
Treehouse Guest TeacherNice work!
Vedang Patel
7,114 PointsThanks! but I don't understand python collections could I have a more easier version for packing and unpacking and dictionaries
Vedang Patel
7,114 PointsI'm making a few more modifications which include
- two modes : play mode and debug mode
- custom map
- custom no of monsters
- 2 player mode
- scoreboard
- moving monster
- monster hit_points
- after getting the door changing its location
- resetting door location after a specific number of moves
- locations you've been
Chris Freeman
Treehouse Moderator 68,457 PointsChris Freeman
Treehouse Moderator 68,457 PointsTagging Kenneth Love