Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Python

My improvement for dungeon game , Review needed

i have create my improvement for game dungeon , like function to draw a map return us the tuple of the map we dont have to create the map manually if want to create 10x10 map and some other

import random

def get_map(num1,num2):
    result = []
    idx = 0
    try:
        for x in range(num1):
            for y in range(num2):
                result.insert(idx,(x,y))
                idx += 1
            idx += 1
    except:
        print("Value Must Number")

    return result,num1,num2


#manually define map
#CELLS =[(0,0), (0,1), (0,2), (0,3), (0,4),
#       (1,0), (1,1), (1,2), (1,3), (1,4),
#       (2,0), (2,1), (2,2), (2,3), (2,4),
#       (3,0), (3,1), (3,2), (3,3), (3,4)]

CELLS,valx,valy = get_map(4,5)
type(CELLS)



def get_location():
    #random player
    #random door
    #random monster
    start = random.choice(CELLS)
    door = random.choice(CELLS)
    monster = random.choice(CELLS)

    if start == door or start == monster or monster == door:
        return get_location()

    return start,door,monster



def get_move(player):
    moves = ["LEFT","RIGHT","UP","DOWN"]
    x, y = player

    if x == 0:
        moves.remove("UP")
    if x == valx-1:
        moves.remove("DOWN")
    if y == 0:
        moves.remove("LEFT")
    if y == valy-1:
        moves.remove("RIGHT")

    return moves


def player_move(player,move):

    x, y = player

    if move == "LEFT":
        y -= 1
    elif move == "RIGHT":
        y += 1
    elif move == "UP":
        x -= 1
    elif move == "DOWN":
        x += 1

    return x,y

def draw_map(player):
    print(' _ _ _ _ _')
    tile = '|{}'
    rightidx = []
    count,val = 0,0
    for x in range(valx):
        if val == 0:
            val += count + valy-1
            rightidx.append(val)
        else:
            val += count + valy
            rightidx.append(val)

        #rightidx.append(val)

    for idx, cell in enumerate(CELLS): 
        if idx not in rightidx:
            if cell == player:
                print(tile.format('X'), end='')
            elif cell == door:
                print(tile.format('G'), end='')
            else:
                print(tile.format('_'), end='')
        else:
            if cell == player:
                print(tile.format('X|'))
            elif cell == door:
                print(tile.format('G|'))
            else:
                print(tile.format('_|'))

player,door,monster = get_location()
print("Welcome to the dungeon")

while True:
    moves = get_move(player)
    print("You are in room {}".format(player))
    draw_map(player)
    #print("Door in room {}".format(door))
    #print("Monster in room {}".format(monster))
    print("You can move to {}".format(moves))
    print("type QUIT to quit")

    move = input("> ")
    move = move.upper()

    if move == "QUIT":
        break

    if move in moves:
          player = player_move(player,move)
    else:
          print("Don't try to walk in wall")
          continue


    if player == monster:
        print("Ente kemakan monster gan ")
        break
    elif player == door:
        print("Bisa kabur hebat ente gan ")
        break

any review or critics verry apreciated thanks :)

Tag : Kenneth Love

2 Answers