Heads up! To view this whole video, sign in with your Courses account or enroll in your free 7-day trial. Sign In Enroll

- 2x 2x
- 1.75x 1.75x
- 1.5x 1.5x
- 1.25x 1.25x
- 1.1x 1.1x
- 1x 1x
- 0.75x 0.75x
- 0.5x 0.5x
Let’s define a few terms and practices that we’ll be referencing throughout the course. With these, we’ll have a vocabulary to build on to better understand design thinking.
New Terms:
- User – the person(s) who will be engaging with your product
- Empathy – the ability to understand and share the feelings of another
- As-is – the current state of a user’s experience
- To-be – the future state where a design thinking solution has been employed to a user’s pain to improve their experience
- Timebox – The simple act of defining a length of time that a task should take and enforcing those parameters
Further Reading:
-
Frog Design’s process - Collective Action Toolkit
-
IDEO’s Design Thinking Process
-
Stanford d.School’s process - Virtual Crash Course in Design Thinking from the Stanford d.School
Related Discussions
Have questions about this video? Start a discussion with the community and Treehouse staff.
Sign up-
Darian Ross
11,155 Points2 Answers
-
Mason Geller
1,931 Points3 Answers
View all discussions for this video
Related Discussions
Have questions about this video? Start a discussion with the community and Treehouse staff.
Sign up
You need to sign up for Treehouse in order to download course files.
Sign upYou need to sign up for Treehouse in order to set up Workspace
Sign up