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The CameraManager script we've written can switch from the currently active camera to the game camera. Now we need to write the method that will cycle between the other cinematic cameras if the game isn't running.
Resources
- Cameras in Unity - Project Files - This is a zip file that contains the Unity project for this course. Download the file, unzip it, and then in your file browser (Finder on OS X and Exporer on Windows) navigate to Cameras in Unity > Assets > _Scenes. Finally, choose the scene you'd like to open.
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