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In the Scene view, the camera is represented by several lines in the shape of a pyramid with the top cut off. This shape is called a frustum, and everything inside the frustum is what the camera will be able to see.
Unity Documentation
- Cameras Overview - This section of the Unity Manual provides an overview of how cameras work.
- Camera Class - This section of the Unity Manual details the camera component in Unity.
- Understanding the View Frustum - This section of the Unity Manual includes a detailed explanation of the view frustum.
Resources
- Cameras in Unity - Project Files - This is a zip file that contains the Unity project for this course. Download the file, unzip it, and then in your file browser (Finder on OS X and Exporer on Windows) navigate to Cameras in Unity > Assets > _Scenes. Finally, choose the scene you'd like to open.
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